******rules to be updated soon******DEFINITIONS
A rally is the period during which
the ball is in play.
The ball is in play from the last
moment at which it is stationary on the palm of the free hand before being intentionally
projected in service until it touches anything other than the playing surface, the net
assembly, the racket held in the racket hand or the racket hand below the wrist, or until
the rally is otherwise decided as a let or a point.
A let is a rally of which the result
is not scored.
A point is a rally of which the
result is scored.
The racket hand is the hand carrying
the racket.
The free hand is the hand not
carrying the racket.
A player strikes the ball if he
touches it in play with his racket, held in the hand, or with his racket hand below the
wrist.
A player obstructs the ball if he,
or anything he wears or carries, touches it in play when it has not passed over the
playing surface or his end line, not having touched his court since last being struck by
his opponent.
The server is the player due to
strike the ball first in a rally.
The receiver is the player due to
strike the ball second in a rally.
The umpire is the person appointed
to control a match.
The assistant umpire is the person
appointed to assist the umpire with certain decisions.
Anything that a player wears or
carries includes anything that he was wearing or carrying, other than the ball, at the
start of the rally.
The ball shall be regarded as
passing over or around the net assembly if it passes over, under or outside the projection
of the net assembly outside the table.
The end line shall be regarded as
extending indefinitely in both directions.
A GOOD SERVICE
At the start of service the ball
shall be stationary, resting freely on the flat, open palm of the server's free hand,
behind the end line and above the level of the playing surface.
The server shall then project the
ball near vertically upwards, without imparting spin, so that it rises at least 16cm after
leaving the palm of the free hand and then falls without touching anything before being
struck.
As the ball is falling the server
shall strike it so that it touches first his court and then, after passing over or around
the net assembly, touches directly the receiver's court; in doubles, the ball shall touch
successively the right half court of server and receiver.
The ball and the racket shall be
above the level of the playing surface from the last moment at which the ball is
stationary before being projected until it is struck.
When the ball is struck it shall be
behind the server's end line but not farther back than the part of the server's body,
other than his arm, head or leg, which is farthest from his end line.
It is the responsibility of the
player to serve so that the umpire or assistant umpire can see that he complies with the
requirements for a good service.
If the umpire is doubtful of the
legality of a service but neither he nor the assistant umpire is sure that it is illegal
he may, on the first occasion in a match, warn the server without awarding a point.
If subsequently in the match the same
player's service is of dubious legality, for the same or for any other reason, he shall
not be given the benefit of the doubt and the receiver shall score a point.
Whenever there is a clear failure to comply
with the requirements for a good service no warning shall be given and the receiver shall
score a point, on the first as on any other occasion.
Exceptionally, the umpire may relax the
requirements for a good service where he is notified, before play begins, that compliance
is prevented by physical disability.
A GOOD RETURN
The ball, having been served or returned,
shall be struck so that it passes over or around the net assembly and touches the
opponent's court, either directly or after touching the net assembly.
THE ORDER OF PLAY
In singles, the server shall first make a
good service, the receiver shall then make a good return and thereafter server and
receiver alternately shall each make a good return.
In doubles, the server shall first make a
good service, the receiver shall then make a good return, the partner of the server shall
then make a good return, the partner of the receiver shall then make a good return and
thereafter each player in turn in that sequence shall make a good return.
A LET
The rally shall be a let
if in service the ball, in passing over the
net assembly, touches it, provided the service is otherwise good or the ball is obstructed
by the receiver or his partner;
if the service is delivered when the
receiving player or pair is not ready, provided that neither the receiver nor his partner
attempts to strike the ball;
if failure to make a good service or a good
return or otherwise to comply with the Laws is due to a disturbance outside the control of
the player;
if play is interrupted by the umpire or
assistant umpire.
Play may be interrupted
1. to correct an error in the order of
serving, receiving or ends;
2 to introduce the expedite system;
3 to warn or penalise a player;
4 because the conditions of play are
disturbed in a way which could affect the outcome of the rally.
A POINT
Unless the rally is a let, a player shall
score a point
if his opponent fails to make a good
service;
if his opponent fails to make a good
return;
if, after he has made a good service or a
good return, the ball touches anything other than the net assembly before being struck by
his opponent;
if the ball passes over his court or beyond
his end line without touching his court, after being struck by his opponent;
if his opponent obstructs the ball;
if his opponent strikes the ball twice
successively;
if his opponent strikes the ball with a
side of the racket blade whose surface does not comply with the requirements of 2.4.3;
if his opponent, or anything his opponent
wears or carries, moves the playing surface;
if his opponent, or anything his opponent
wears or carries, touches the net assembly;
if his opponent's free hand touches the
playing surface;
if a doubles opponent strikes the ball out
of the sequence established by the first server and first receiver;
as provided under the expedite system
(2.15.2).
A GAME
A game shall be won by the player or pair
first scoring 21 points unless both players or pairs score 20 points, when the game shall
be won by the player or pair first scoring subsequently 2 points more than the opposing
player or pair.
A MATCH
A match shall consist of the best of 3
games or the best of 5 games.
Play shall be continuous throughout a match
except that any player shall be entitled to an interval of not more than 2 minutes between
successive games.
THE CHOICE OF SERVING, RECEIVING AND
ENDS
The right to choose the initial order of
serving, receiving and ends shall be decided by lot and the winner may choose to serve or
to receive first or to start at a particular end.
When one player or pair has chosen to serve
or to receive first or to start at a particular end, the other player or pair shall have
the other choice.
After each 5 points have been scored the
receiving player or pair shall become the serving player or pair and so on until the end
of the game, unless both players or pairs have scored 20 points or the expedite system is
in operation, when the sequences of serving and receiving shall be the same but each
player shall serve for only 1 point in turn.
In each game of a doubles match, the pair
having the right to serve first shall choose which of them will do so and in the first
game of a match the receiving pair shall decide which of them will receive first; in
subsequent games of the match, the first server having been chosen, the first receiver
shall be the player who served to him in the preceding game.
In doubles, at each change of service the
previous receiver shall become the server and the partner of the previous server shall
become the receiver.
The player or pair serving first in a game
shall receive first in the next game of the match and in the last possible game of a
doubles match the pair due to receive next shall change their order of receiving when
first either pair scores 10 points.
The player or pair starting at one end in a
game shall start at the other end in the next game of the match and in the last possible
game of a match the players or pairs shall change ends when first either player or pair
scores 10 points.
OUT OF ORDER OF SERVICE, RECEIVING OR
ENDS
If a player serves or receives out of turn,
play shall be interrupted by the umpire as soon as the error is discovered and shall
resume with those players serving and receiving who should be server and receiver
respectively at the score that has been reached, according to the sequence established at
the beginning of the match and, in doubles, to the order of serving chosen by the pair
having the right to serve first in the game during which the error is discovered.
If the players have not changed ends when
they should have done so, play shall be interrupted by the umpire as soon as the error is
discovered and shall resume with the players at the ends at which they should be at the
score that has been reached, according to the sequence established at the beginning of the
match.
In any circumstances, all points scored
before the discovery of an error shall be reckoned.
THE EXPEDITE SYSTEM
Except where both players or pairs have
scored at least 19 points, the expedite system shall come into operation if a game is
unfinished after 15 minutes' play or at any earlier time at the request of both players or
pairs.
If the ball is in play when the time limit
is reached, play shall be interrupted by the umpire and shall resume with service by the
player who served in the rally that was interrupted.
If the ball is not in play when the time
limit is reached, play shall resume with service by the player who received in the
immediately preceding rally.
Thereafter, each player shall serve for 1
point in turn and if the receiving player or pair makes 13 good returns the receiver shall
score a point.
Once introduced, the expedite system shall
remain in operation until the end of the match.
Scoring System
The scoring system that shall be used with
effect April 28, 2001, is as follows:
1st Place: 10 points
2nd Place: 6 points
3rd Place: 4 points
4th Place: 3 points
5th Place: 2 points
6th Place: 1 point |